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Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the lack of Circle Pad Pro support, and the absence of the Ice Climbers, from the NES game Ice Climber, who were previously playable in both Melee and Brawl. The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers.
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The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, are also included in the game as trophies. The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. While the game does not feature cross-platform play between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is the option to transfer customized characters and items between the two versions. Īt E3 2013, Sakurai stated that the tripping mechanic introduced in Brawl had been omitted, with him also stating that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl, as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites. Along with screenshots being posted each weekday on the game's official website and Miiverse community, various cinematic trailers were released, introducing each of the brand new fighters. The game was officially revealed at E3 2013 on June 11, 2013, during a Nintendo Direct. Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance. Other companies also assisted with its development, such as tri-Crescendo.
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The game was later revealed to be a joint-project between Bandai Namco Studios and Sora Ltd., with various staff members from Bandai Namco's Soulcalibur and Tekken series assisting Sakurai in development. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of series creator Masahiro Sakurai's other project, Kid Icarus: Uprising, in March 2012. for Nintendo 3DS and Wii U.įormer Nintendo CEO Satoru Iwata first announced that a new Super Smash Bros. Artwork of Sonic the Hedgehog for Super Smash Bros.